The video sums it up in about 4 minutes OR click
pause and just read below.
Charades is a game of pantomimes: you have to "act
out" a phrase without speaking,
while the other members of your team try
to guess what the phrase is.
The objective is for your team to guess the phrase as quickly as
possible.
Equipment
a stopwatch or other timing device
a notepad and pencil for scorekeeping
blank slips of paper
one basket per team for the slips
Set up
Teams will be formed based on number of attendees. There may be
multiple teams if the number is big enough to want to avoid too many
people shouting at once.
Each
team will huddle as far from the other team(s) as they can.
Together they will write down, on separate scraps of paper, a few
names of:
books
TV shows
plays
songs
movies
These five are called the
categories; each submission is called a phrase.
Some groups allow "famous quote" and "person" as categories, but
for our first time out, we're going to skip that.
Please write large and clearly.
Charades is a timed game and it's not really fair to the actor if he
loses time trying to read what you wrote. :-)
All
of the phrases are put in their team's "hat".
Timekeeper can be one non-participant the whole time OR
someone from each team can time when the other team gets it and/or
hits the limit.
Acceptable phrase
submissions
No team should write down any
phrase unless at least three people on the team have heard of it.
All words in the title must be
in English.
No acronyms can be in the title
(ie: not "Tales of the FBI")
No more than 7 words
There can be proper names in the
title but not if it's a one-word title
(ie: no to "Gigi" but yes to "I Love Lucy".)
Rules
Whomever
is running the event should review what the five common gestures for
the categories abover are so that we're all on the same page for
that.
Each team will send one person to reach into
another team's hat to pull out a phrase. This person is called the
actor and the rest of the
team members are now guessers.
The actor is given up to ten seconds to think
about how he will act this out, using only his body and face.
He may not talk or draw letters/numbers/symbols
in the air.
When a guesser shouts out the whole phrase
correctly, the time makes note of the number of seconds spent in
that turn. Each second
counts as a point so this is a game where the lower the score, the
better.
When every team has had a turn, that ends a round. Play returns to the
first team to start a new round, choosing a different actor from
that team so that the previous actor will now be a guesser.
We'll decide at the time how many rounds make a
game.
The word is not required to be exact. For
instance, if the phrase were the book "Pool of Blood" and the actor
finds it easier to act out "Pull" than "Pool," that's fine. The
actor need not correct when a guesser yells "Pull"; the actor might
just be hoping that if a later guesser yells out "Pull of Blood"
he'll realizes that that makes no sense, but someone will hear how
close that sounds to "Pool of Blood".
Strategies for
Playing
The Big Three
Starters (Skipping any of these can really get your team off to the
wrong start):
First, start by gesturing which of the five categories
your phrase belongs in. If it's more than one (ie: "To Kill A
Mockingbird" is a movie and a play), you can gesture both of
them to give your team that extra information. Actually, it's
also a book, so you could do all three!
Second, always hold up the number of words in the full
phrase. Allow your team to echo back "Four words!" before
moving on so you know they got it.
Third, hold up the number of the word you're going to do
first. Frequently, it's the first word, but it may not be.
Multi-syllable
Words
We said that If your teammate holds up two fingers, he's saying
it's the second word. Yell "Second word!"
If he then rests three fingers on his forearm,
he's saying that that word has three syllables, so yell out
"Three Syllables!"
If he then rests one finger on his forearm, he's saying that
he's going to act out the first syllable, so yell out "First
Syllable!"
When guessed right, he might put a two fingers on his forearm to
show he's moving on to that.
·As with words, syllables need not be exact. If
the word is "Pullover" with three syllables, you could do
"pull" + 'hoe" + "fur" and likely they'd get it from that.
·You can do more than one syllable at once by just
showing both fingers-on-arm gestures. A good example would be
with "pullover". Doing the 2nd and 3rd syllables at once would
save time since "over" is a pretty easy word to mime.
Other gestures with specific meanings
·When someone on your team calls out something
on the right track (ie: he
said "Rabbit" but you're looking for "Bunny", point at him
briefly and then make a rolling motion with your hands.
That gesture means "you recognized what I was doing but it's a
different word along those lines).
·When someone on your team
calls out the exact word you wanted
him to, point at him with one finger and put the other
finger on your nose. That triggers him to repeat it so
everyone hears it. Then hold up the fingers for which word
you're going to next. For instance, if your phrase is "Dawn of
the Dead" and he's just yelled "Dawn!" you're probably going to
do the fourth word now…not waste time on "of" and "the". It is
REALLY important to do the nose touch and confirm the word
because otherwise your team might have the wrong word OR think
you gave up on that clue and were just moving to another word.
·When someone on your team calls out the
almost the right word but it's too
long (ie: he says "parting" but you wanted "part" or he
says "lips" but you want "lip"), point at him with one finger
and make a chopping motion with the other hand. That should
trigger him to cut it down so you can touch your nose when he
gets it perfect.
·Conversely, someone yells "lip" and you want
"lips" or he yells "part" and you want "parting",
point and then make a motion like stretching taffy. This
tells him it's a longer
form of the word.
· If the actor looks at you and makes a quick
backward arching motion with one hand, it means you said it
but then said something else before he could acknowledge you.
Go back through what you just said
a bit slower so he can put his finger on his nose for the right
one.
·Sometimes, it's easier to act out the
opposite of a word. If the
actor points at you and then makes a slow arching motion with
both hands, he's asking you to say the opposite of what you
just said.
·Pulling your ear is classically called
"sounds-like", but don't think of it that way. Think of it
instead as "rhymes-with".
So if you get the word "guards" and think that's really hard to
act out, act out someone playing "cards" instead and then pull
your ear. That's the signal for your team to go through the
alphabet yelling out, "bards…cards…dards…fards….gards" until
you touch your nose on "gards".
If it's just a word that sounds like but doesn't rhyme (like
pull and pool), don't pull your ear…just let it stand and hope
they get how close it was on their own; if you pull your ear,
they'll start yelling rhymes.
·If it's important for them to guess a small word
(great if the first word is "The" or "A"), hold the tips of
your thumb and index like you're showing one inch,
signifying small word.
·If you want to do the whole phrase at once, like
doing "Gone With The Wind" by acting out that you're being blown
away til your gone, you can do that. Just replace the third
step in the big 3 (where you show which word your going to do)
with a grand sweeping gesture, signifying
"I'm doing it all at once".